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The most common teleporter, which teleports a player one way. |
The most common teleporter, which teleports a player one way. |
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− | + | '''Command: '''!tele |
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− | + | '''Example: '''!tele |
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− | !tele |
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=== Stattele === |
=== Stattele === |
Revision as of 15:45, 9 November 2019
Teleporters are created through the commands !tele & !eztele. They are used to transfer players from one spot to another. There are different types of teleporters that act uniquely.
Types of Teleporter
Tele
The most common teleporter, which teleports a player one way.
Command: !tele
Example: !tele
Stattele
Statteles teleport players only when they have a certain amount or higher in a specified stat. They appear like normal teleporters but with a hexadecimal table in the corner.
Command: !stattele <name> <amount>
Example: !stattele Points 5
Portal
Very similar to the normal tele, but preserves the player's velocity after they pass through. It also can change the direction of which the player is facing after teleporting, based on how the block is placed.
Command: !portal
Example: !portal
Mtele
A tele block but designed for movable blocks, such as cubes & balls. The icon is the same as the regular tele but with a box instead of a person.
Command: !mtele
Example: !mtele
Warp
A tele block that instead of teleporting you to another block, teleports you to the spawn (or a spawn) of a different world using the id you can find by using the !id command.
Command: !warp <id>
Example: !warp 123456789
Ez Command
All of the above can have "ez" added to the start of the command. eztele, !ezmtele, etc. all act the same way. Basically you choose the exit of the tele, and then you can click blocks to add a tele to that area. Using !exit will stop the usage of the command. (the only different thing is !ezmtele which requires you do pick a side of a block for the movable to be teleported too, and then it works like everything else).
Commands:
!eztele
!ezmtele
!ezportal
!ezstattele <name> <amount>
!ezwarp <id>
Example: See the main command functions for examples. It works the same, just instead of using !<command>, use !ez<command>.